This sharper focus allows Anno Domini to model things that would normally be outside the scope of a Civ game, including new Historical Moments and new government types. It basically takes Civ 6’s gameplay and zooms way in on the Ancient and Classical eras "from the Dawn of Time to the fall of Rome," keeping the same game pace and roughly the same number of civics and technologies to unlock. A shame, particularly considering how much success SimCity 4 had with mods.This is one of the most involved mods I’ve ever seen. Even aside from the Steam aspect, many major publishers have traditionally been a little wary of heavily associating themselves with mods because of potential legal issues, so it’s possible that the Workshop will largely be populated with a plethora of independent games. It’s true that all three of those are EA products, but it’s a dangerous sign that some of the titles most likely to get a boost from user-generated content are highly unlikely to use this new, user-friendly service. The new SimCity, which is reportedly likely to gain mod support sometime after launch, is unlikely to support Steam Workshop simply because, as an ea game, it’s unlikely to turn up on Steam. The same goes for The Sims 3, which is still going strong. Dragon Age: Origins has a sizeable modding community, despite the game’s lack of direct support for mods, but – age notwithstanding – I’d be surprised if it ever turned up on there. Second: this is a problem, because there are publishers out there which would doubtless rather focus on their own digital distribution platforms than give you a reason to shop on Steam.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |